Wyrmwood
Five hatchlings, twelve days, one leader. Choose your dragon, race four rivals to the Eyrie, beat the guardians on the road, trade and train in the towns, and win the elders’ judgment.
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Play Wyrmwood
Five hatchlings, twelve days, one leader. Choose your dragon, race four rivals to the Eyrie, beat the guardians on the road, trade and train in the towns, and win the elders’ judgment.
Raid an Underhold as Brannoc the knight. Fight skeletons hall by hall, roll clear of traps and heavy blows, break the boss, and drain the Aether Core. Paste a friend's share code to raid the dungeon they built.